Stephanie Ricker Schulte
Author
Description
The wargames scenario : regulating teenagers and teenaged technology -- The Internet grows up and goes to work : user-friendly tools for productive adults -- From computers to cyberspace : virtual reality, the virtual nation, and the CorpoNation -- Self-colonizing eEurope : the information society merges onto the information -- Superhighway -- Tweeting into the future : affecting citizens and networking revolution.