Beginning game programming
(Book)
Author
Status
General Shelving - 3rd Floor
QA76.76.C672 M67596 2005
2 available
QA76.76.C672 M67596 2005
2 available
Description
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Copies
Location | Call Number | Note | Status |
---|---|---|---|
General Shelving - 3rd Floor | QA76.76.C672 M67596 2005 | On Shelf | |
General Shelving - 3rd Floor | QA76.76.C672 M67596 2005 | disc | On Shelf |
Subjects
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More Details
Format
Book
Physical Desc
xvii, 601 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)
Language
English
Notes
General Note
Includes index.
General Note
CD-ROM includes Blookshed Dev-C++ development environment; complete source code and executable program files for games developed in book; programming primers for C++ language and Windows programming.
Description
Provides instructions on designing and constructing a computer game, covering such topics as creating a reusable game engine, adding digital sound effects and music, creating scrolling backgrounds, and using splash screens.
System Details
System requirements for computer disc: none given.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Morrison, M. (2005). Beginning game programming . SAMS.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Morrison, Michael, 1970-. 2005. Beginning Game Programming. Indianapolis, Ind.: SAMS.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Morrison, Michael, 1970-. Beginning Game Programming Indianapolis, Ind.: SAMS, 2005.
Harvard Citation (style guide)Morrison, M. (2005). Beginning game programming. Indianapolis, Ind.: SAMS.
MLA Citation, 9th Edition (style guide)Morrison, Michael. Beginning Game Programming SAMS, 2005.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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