Real-world Flash game development : how to follow best practices and keep your sanity
(Book)

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Status
General Shelving - 3rd Floor
QA76.76 .C672 G774 2012
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LocationCall NumberStatus
General Shelving - 3rd FloorQA76.76 .C672 G774 2012On Shelf

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Format
Book
Physical Desc
xiii, 418 pages : illustrations (some color) ; 25 cm
Language
English

Notes

Description
A guide to Flash game development provides real-world scenarios covering such topics as working with graphics, ActionScript animation, XML and dynamic content, working with audio, and collision detection.
Local note
SACFinal081324

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Citations

APA Citation, 7th Edition (style guide)

Griffith, C. (2012). Real-world Flash game development: how to follow best practices and keep your sanity (2nd ed.). Focal Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Griffith, Christopher, 1979-. 2012. Real-world Flash Game Development: How to Follow Best Practices and Keep Your Sanity. Amsterdam ; Boston: Focal Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Griffith, Christopher, 1979-. Real-world Flash Game Development: How to Follow Best Practices and Keep Your Sanity Amsterdam ; Boston: Focal Press, 2012.

Harvard Citation (style guide)

Griffith, C. (2012). Real-world flash game development: how to follow best practices and keep your sanity. 2nd ed. Amsterdam ; Boston: Focal Press.

MLA Citation, 9th Edition (style guide)

Griffith, Christopher. Real-world Flash Game Development: How to Follow Best Practices and Keep Your Sanity 2nd ed., Focal Press, 2012.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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