Inventing the medium : principles of interaction design as a cultural practice
(Book)
Contributors
MIT Press, publisher.
Status
General Shelving - 3rd Floor
QA76.9.H85 M87 2012
1 available
QA76.9.H85 M87 2012
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | QA76.9.H85 M87 2012 | On Shelf |
Subjects
LC Subjects
OCLC Fast Subjects
More Details
Format
Book
Physical Desc
xiii, 483 pages : color illustrations ; 24 cm
Language
English
UPC
6216062
Notes
Bibliography
Includes bibliographical references (pages 445-454) and index.
Description
Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Murray, J. H. (2012). Inventing the medium: principles of interaction design as a cultural practice . The MIT Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Murray, Janet Horowitz, 1946-. 2012. Inventing the Medium: Principles of Interaction Design As a Cultural Practice. Cambridge, Massachusetts: The MIT Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Murray, Janet Horowitz, 1946-. Inventing the Medium: Principles of Interaction Design As a Cultural Practice Cambridge, Massachusetts: The MIT Press, 2012.
Harvard Citation (style guide)Murray, J. H. (2012). Inventing the medium: principles of interaction design as a cultural practice. Cambridge, Massachusetts: The MIT Press.
MLA Citation, 9th Edition (style guide)Murray, Janet Horowitz. Inventing the Medium: Principles of Interaction Design As a Cultural Practice The MIT Press, 2012.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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