Creating games with Unity and Maya : how to develop fun and marketable 3D games
(Book)

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General Shelving - 3rd Floor
QA76.76.C672 W322 2011
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General Shelving - 3rd FloorQA76.76.C672 W322 2011On Shelf

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Format
Book
Physical Desc
xx, 528 pages : illustrations (chiefly color) ; 25 cm
Language
English

Notes

General Note
Includes index.
Description
"Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions"--Publisher's description.
Local note
SACFinal081324

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Citations

APA Citation, 7th Edition (style guide)

Watkins, A. (2011). Creating games with Unity and Maya: how to develop fun and marketable 3D games . Focal Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Watkins, Adam. 2011. Creating Games With Unity and Maya: How to Develop Fun and Marketable 3D Games. Burlington, MA: Focal Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Watkins, Adam. Creating Games With Unity and Maya: How to Develop Fun and Marketable 3D Games Burlington, MA: Focal Press, 2011.

Harvard Citation (style guide)

Watkins, A. (2011). Creating games with unity and maya: how to develop fun and marketable 3d games. Burlington, MA: Focal Press.

MLA Citation, 9th Edition (style guide)

Watkins, Adam. Creating Games With Unity and Maya: How to Develop Fun and Marketable 3D Games Focal Press, 2011.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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