Game and graphics programming for iOS and Android with OpenGL ES 2.0
(Book)
Author
Status
General Shelving - 3rd Floor
QA76.76.C672 M355 2012
1 available
QA76.76.C672 M355 2012
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | QA76.76.C672 M355 2012 | On Shelf |
Subjects
LC Subjects
OCLC Fast Subjects
More Details
Format
Book
Physical Desc
xxii, 286 pages : illustrations ; 24 cm.
Language
English
Notes
General Note
"Programmer to programmer"--Cover.
General Note
Includes index.
Description
Presents a guide to creating computer games using OpenGL ES 2.0, covering such topics as loading geometrics and textures, pathfinding, post-processing effects, lighting, and working with animation.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Marucchi-Foino, R. (2012). Game and graphics programming for iOS and Android with OpenGL ES 2.0 . John Wiley & Sons.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Marucchi-Foino, Romain. 2012. Game and Graphics Programming for IOS and Android With OpenGL ES 2.0. Chichester, U.K.: John Wiley & Sons.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Marucchi-Foino, Romain. Game and Graphics Programming for IOS and Android With OpenGL ES 2.0 Chichester, U.K.: John Wiley & Sons, 2012.
Harvard Citation (style guide)Marucchi-Foino, R. (2012). Game and graphics programming for ios and android with opengl ES 2.0. Chichester, U.K.: John Wiley & Sons.
MLA Citation, 9th Edition (style guide)Marucchi-Foino, Romain. Game and Graphics Programming for IOS and Android With OpenGL ES 2.0 John Wiley & Sons, 2012.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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