How to become a video game artist
(Book)

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Average Rating
Status
General Shelving - 3rd Floor
QA76.76.C672 K47 2013
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General Shelving - 3rd FloorQA76.76.C672 K47 2013On Shelf

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Format
Book
Physical Desc
160 pages : illustrations (chiefly color) ; 26 cm
Language
English

Notes

Bibliography
Includes bibliographical references (page 158) and index.
Description
"Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators-- from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of the most exciting industries of our time."--Amazon.com.
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SACFinal081324

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Citations

APA Citation, 7th Edition (style guide)

Kennedy, S. (2013). How to become a video game artist . Watson-Guptill Publications.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Kennedy, Sam, 1971-. 2013. How to Become a Video Game Artist. New York: Watson-Guptill Publications.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Kennedy, Sam, 1971-. How to Become a Video Game Artist New York: Watson-Guptill Publications, 2013.

Harvard Citation (style guide)

Kennedy, S. (2013). How to become a video game artist. New York: Watson-Guptill Publications.

MLA Citation, 9th Edition (style guide)

Kennedy, Sam. How to Become a Video Game Artist Watson-Guptill Publications, 2013.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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