100 principles of game design
(Book)
Contributors
Status
General Shelving - 3rd Floor
QA76.76.C672 A15 2013
1 available
QA76.76.C672 A15 2013
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | QA76.76.C672 A15 2013 | On Shelf |
More Details
Format
Book
Physical Desc
223 pages : illustrations (chiefly color) ; 26 cm.
Language
English
Notes
General Note
Includes index.
Bibliography
Includes bibliographical references and index.
Description
"Game designers spend many hours solving design problems but are often unaware that many of the problems they are solving have been encountered and solved countless times before. The best solutions may still require additional steps but there are common principles to many of the approaches that game designers can use for inspiration."--Publisher description.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Despain, W., & Acosta, K. (2013). 100 principles of game design . New Riders.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Despain, Wendy and Keyvan. Acosta. 2013. 100 Principles of Game Design. New Riders.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Despain, Wendy and Keyvan. Acosta. 100 Principles of Game Design New Riders, 2013.
MLA Citation, 9th Edition (style guide)Despain, Wendy., and Keyvan Acosta. 100 Principles of Game Design New Riders, 2013.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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