War play : video games and the future of armed conflict
(Book)
Author
Status
General Shelving - 3rd Floor
U310 .M45 2013
1 available
U310 .M45 2013
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | U310 .M45 2013 | On Shelf |
Subjects
LC Subjects
Bisac Subjects
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More Details
Format
Book
Physical Desc
198 pages, 8 unnumbered pages of plates : color illustrations ; 24 cm
Language
English
Notes
Bibliography
Includes bibliographical references (pages 179-184) and index.
Description
A behind-the-scenes look at how the military uses cutting-edge video game technology to train soldiers for new forms of armed conflict, treat veterans, and entice new recruits. Researcher Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front, and to treat PTSD. Military-funded researchers were closely involved with the invention of the Internet; now, as Mead proves, we are at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.--From publisher description.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Mead, C. (2013). War play: video games and the future of armed conflict . Eamon Dolan/Houghton Mifflin Harcourt.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Mead, Corey. 2013. War Play: Video Games and the Future of Armed Conflict. Boston: Eamon Dolan/Houghton Mifflin Harcourt.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Mead, Corey. War Play: Video Games and the Future of Armed Conflict Boston: Eamon Dolan/Houghton Mifflin Harcourt, 2013.
Harvard Citation (style guide)Mead, C. (2013). War play: video games and the future of armed conflict. Boston: Eamon Dolan/Houghton Mifflin Harcourt.
MLA Citation, 9th Edition (style guide)Mead, Corey. War Play: Video Games and the Future of Armed Conflict Eamon Dolan/Houghton Mifflin Harcourt, 2013.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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