Game after : a cultural study of video game afterlife
(Book)
Author
Status
General Shelving - 3rd Floor
GV1469.34.S63 G85 2014
1 available
GV1469.34.S63 G85 2014
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | GV1469.34.S63 G85 2014 | On Shelf |
Subjects
LC Subjects
OCLC Fast Subjects
More Details
Format
Book
Physical Desc
xiv, 355 pages : illustrations ; 24 cm
Language
English
Notes
Bibliography
Includes bibliographical references and index.
Description
Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games-whether behind glass in display cases or recreated as an iPad app-offers a new way to explore the diverse topography of game history.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Guins, R. (2014). Game after: a cultural study of video game afterlife . MIT Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Guins, Raiford. 2014. Game After: A Cultural Study of Video Game Afterlife. Cambridge, Massachusetts: MIT Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Guins, Raiford. Game After: A Cultural Study of Video Game Afterlife Cambridge, Massachusetts: MIT Press, 2014.
Harvard Citation (style guide)Guins, R. (2014). Game after: a cultural study of video game afterlife. Cambridge, Massachusetts: MIT Press.
MLA Citation, 9th Edition (style guide)Guins, Raiford. Game After: A Cultural Study of Video Game Afterlife MIT Press, 2014.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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