Atari to Zelda : Japan's videogames in global contexts
(Book)
Author
Status
General Shelving - 3rd Floor
GV1469.3 .C646 2016
1 available
GV1469.3 .C646 2016
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | GV1469.3 .C646 2016 | On Shelf |
Subjects
LC Subjects
OCLC Fast Subjects
More Details
Format
Book
Physical Desc
viii, 259 pages : illustrations ; 24 cm
Language
English
Notes
Bibliography
Includes bibliographical references and index.
Description
"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market."--Book jacket.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Consalvo, M. (2016). Atari to Zelda: Japan's videogames in global contexts . MIT Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Consalvo, Mia, 1969-. 2016. Atari to Zelda: Japan's Videogames in Global Contexts. MIT Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Consalvo, Mia, 1969-. Atari to Zelda: Japan's Videogames in Global Contexts MIT Press, 2016.
MLA Citation, 9th Edition (style guide)Consalvo, Mia. Atari to Zelda: Japan's Videogames in Global Contexts MIT Press, 2016.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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