Interactive stories and video game art : a storytelling framework for game design
(Book)
Author
Status
General Shelving - 3rd Floor
GV1469.34.A97 S65 2017
1 available
GV1469.34.A97 S65 2017
1 available
Description
Loading Description...
Also in this Series
Checking series information...
Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | GV1469.34.A97 S65 2017 | On Shelf |
More Details
Format
Book
Physical Desc
xxvii, 192 pages : illustrations (chiefly color) ; 24 cm
Language
English
Notes
Bibliography
Includes bibliographical references and index.
Description
"The success of storytelling in games depends on the entire development team-game designers, artists, writers, programmers and musicians, etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories," Publisher's description.
Local note
SACFinal081324
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation, 7th Edition (style guide)
Solarski, C. (2017). Interactive stories and video game art: a storytelling framework for game design . CRC Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Solarski, Chris. 2017. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. Boca Raton, FL: CRC Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Solarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design Boca Raton, FL: CRC Press, 2017.
Harvard Citation (style guide)Solarski, C. (2017). Interactive stories and video game art: a storytelling framework for game design. Boca Raton, FL: CRC Press.
MLA Citation, 9th Edition (style guide)Solarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design CRC Press, 2017.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Loading Staff View.