Artificial intelligence and games
(Book)

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General Shelving - CART
QA76.76.C672 Y36 2018
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General Shelving - CARTQA76.76.C672 Y36 2018On Shelf

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Format
Book
Physical Desc
xxii, 337 pages : color illustrations ; 24 cm
Language
English

Notes

Bibliography
Includes bibliographical references (pages 293-329) and index.
Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
Local note
SACFinal081324

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Citations

APA Citation, 7th Edition (style guide)

Yannakakis, G. N., & Togelius, J. (2018). Artificial intelligence and games . Springer.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Yannakakis, Georgios N and Julian, Togelius. 2018. Artificial Intelligence and Games. Cham, Switzerland: Springer.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Yannakakis, Georgios N and Julian, Togelius. Artificial Intelligence and Games Cham, Switzerland: Springer, 2018.

Harvard Citation (style guide)

Yannakakis, G. N. and Togelius, J. (2018). Artificial intelligence and games. Cham, Switzerland: Springer.

MLA Citation, 9th Edition (style guide)

Yannakakis, Georgios N., and Julian Togelius. Artificial Intelligence and Games Springer, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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