Weird ideas that work : 11 1/2 practices for promoting, managing, and sustaining innovation
(Book)
Author
Status
General Shelving - 3rd Floor
HD53 .S883 2002
1 available
HD53 .S883 2002
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
General Shelving - 3rd Floor | HD53 .S883 2002 | On Shelf |
Subjects
LC Subjects
OCLC Fast Subjects
Other Subjects
Changement organisationnel.
Creativiteit.
Creativity
creativity.
Créativité dans les affaires -- Gestion.
Créativité.
Entrepreneuriat.
entrepreneurs.
Entrepreneurship
Entreprises -- Innovations -- Gestion.
Imagination
Imagination.
imagination.
Innovationsmanagement
Innovationsmanagement.
Kreatives Denken
Kreatives Denken.
Kreativitet.
Ledarskap.
Management.
Organisation.
Organisationsförändringar.
Organisationskultur.
Organization and Administration
Organizational Innovation
Vernieuwing.
Creativiteit.
Creativity
creativity.
Créativité dans les affaires -- Gestion.
Créativité.
Entrepreneuriat.
entrepreneurs.
Entrepreneurship
Entreprises -- Innovations -- Gestion.
Imagination
Imagination.
imagination.
Innovationsmanagement
Innovationsmanagement.
Kreatives Denken
Kreatives Denken.
Kreativitet.
Ledarskap.
Management.
Organisation.
Organisationsförändringar.
Organisationskultur.
Organization and Administration
Organizational Innovation
Vernieuwing.
More Details
Format
Book
Physical Desc
viii, 232 pages : illustrations ; 24 cm
Language
English
Notes
Bibliography
Includes bibliographical references (pages 207-223) and index.
Description
Introduces the proven rules that a company can use to promote innovation, arguing that the corporate world should hire misfits and encourage them to defy the existing culture and actively consider ideas that appear ridiculous or impractical.
Description
Creativity, new ideas, innovation -- in any age they are keys to success, but in today's whirlwind economy they are essential for survival itself. Yet, as Robert Sutton explains, the standard rules of business behavior and management are precisely the opposite of what it takes to build an innovative company. We are told to hire people who will fit in to train them extensively and to work to instill a corporate culture in every employee. In fact, in order to foster creativity, we should hire misfits, goad them to fight, and pay them to defy convention and undermine the prevailing culture. Weird Ideas That Work codifies these and other proven counterintuitive ideas to help you turn your workplace from staid and safe to wild and woolly -- and creative. -- Publisher description.
Local note
SACFinal081324
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Citations
APA Citation, 7th Edition (style guide)
Sutton, R. I. (2002). Weird ideas that work: 11 1/2 practices for promoting, managing, and sustaining innovation . Free Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Sutton, Robert I. 2002. Weird Ideas That Work: 11 1/2 Practices for Promoting, Managing, and Sustaining Innovation. New York: Free Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Sutton, Robert I. Weird Ideas That Work: 11 1/2 Practices for Promoting, Managing, and Sustaining Innovation New York: Free Press, 2002.
Harvard Citation (style guide)Sutton, R. I. (2002). Weird ideas that work: 11 1/2 practices for promoting, managing, and sustaining innovation. New York: Free Press.
MLA Citation, 9th Edition (style guide)Sutton, Robert I. Weird Ideas That Work: 11 1/2 Practices for Promoting, Managing, and Sustaining Innovation Free Press, 2002.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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