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Author
Description
Delving into popular, familiar games like Flappy Birds, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Ian Bogost posits that videogames are as much like appliances as they are like art and media. We don't watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in between...
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"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.
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Description
This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno. Video games are awkward objects that have defied...
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
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Description
"The appeal of games and puzzles is timeless and universal. In this unique book, David Wells explores the fascinating connections between games and mathematics, proving that mathematics is not just about tedious calculation but imagination, insight and intuition. The first part of the book introduces games, puzzles and mathematical recreations, including the Tower of Hanoi, knight tours on a chessboard, Nine Men's Morris and more. The second part...
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Description
"Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX). In a nutshell, game UX is about considering the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions and motivation it will elicit, and how players will interact with it. This book is designed to help...
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"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister...
Description
Presents a collection of 11 essays exploring the influence of African American music and movement in the American and world culture. Addressing issues of race, gender, politics, history, and dance, the volume includes discussion of Christian conversion and the challenge of dance; dance and identity politics in American Negro Vaudeville, the blues aesthetic, and other topics. Exceptionally good and plentiful b & w illustrations. Annotation copyrighted...
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"Fall in love with this essential, encyclopedic overview of stone setting and set the mood one exquisite stone at a time"--
"Gemstone Settings is the most in-depth, technical guide to stone setting. Jewelry makers will enjoy an encyclopedic overview, which features an extensive summary of stone-setting and techniques for creating beautiful gemstone jewelry, from basic bezels and prongs to pavé, carré, clusters, and numerous others-including cold...
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Description
"Knitting aficionado and notable artisan Clara Parkes delves into her storied travels with this inspiring and witty memoir on a creative life enriched by her adventures around the world. Building on the success of The Yarn Whisperer, Parkes's rich personal essays invite readers and devoted crafters on excursions to be savored, from a guide who quickly comes to feel like a trusted confidante. In Knitlandia, she takes readers along on 17 of her most...
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We may love books, but do we know what lies behind them? Keith Houston reveals that the paper, ink, thread, glue, and board from which a book is made tell as rich a story as the words on its pages -- of civilizations, empires, human ingenuity, and madness. In a tactile history of this 2,000-year-old medium, Houston follows the development of writing, printing, the art of illustrations, and binding to show how we have moved from cuneiform tablets and...
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"In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille,...
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Description
"A guide to stop-motion LEGO animation, with instructions and exercises covering all the steps in the filmmaking process. Includes equipment suggestions, sound and lighting tips, animation and special effects techniques, storyboarding exercises, tricks for designing sets, and acting methods for minifigs"--
17) Garvey's choice
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Description
"Garvey's father has always wanted Garvey to be athletic, but Garvey is interested in astronomy, science fiction, reading--anything but sports. Feeling like a failure, he comforts himself with food. Garvey is kind, funny, smart, a loyal friend, and he is also overweight, teased by bullies, and lonely. When his only friend encourages him to join the school chorus, Garvey's life changes. The chorus finds a new soloist in Garvey, and through chorus,...
18) Artist beware
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Description
Artist Beware may well be the most important book an artist can own and the most important book that art instructors can recommend to their students. It is a thorough, documented, and highly detailed examination of the hazards of working with art and craft materials, and the precautions one should take to assure good health and safety. The book includes analyses of how gases, vapors, dusts, and fumes can harm the artist, and studies all aspects of...
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"A quiet revolution in knowledge separated the early modern period in Japan from all previous time. After 1600, self-appointed investigators used the model of the land and cartographic surveys of the newly unified state to observe and order subjects such as agronomy, medicine, gastronomy, commerce, travel, and entertainment. They subsequently circulated their findings through a variety of commercially printed texts: maps, gazetteers, family encyclopedias,...
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Description
You've got your dream job - making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
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