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Description
"Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical...
Author
Description
The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, video games. In A Biography of the...
Description
"Combining artistic expression and design principles with dynamic storytelling, motion graphics evoke strong emotions and create a connection between the message and the viewer. Motion Graphics: 100 Design Projects You Can't Miss brings together outstanding projects by renowned studios from across the globe, including Huge Designs, Imaginary Forces, TROUBLEMAKERS, and Panoply. The striking works presented here are divided into five categories: commercial,...
Author
Description
Adobe Flash is one of today's most popular game-development applications, giving programmers the power to create high-speed, hardware-driven 2D and 3D games and applications across many platforms and throughout the broad landscape of social network gaming. And with the significantly improved performance of Flash-created games on devices such as the iPhone, iPad, and Android mobiles, the latest versions of Flash Pro are capable of delivering powerful...
Author
Description
"Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created the first true computer animation program. Instead of presenting a series of numbers, Sutherland's Sketchpad program drew lines that created recognizable images. Sutherland noted:...
Author
Description
"Interactive web animations have become the standard among websites. Whether the goal is to create a simple animated product presentation or a sophisticated, choreographed interactive animation, the requirements for authoring tools are becoming more and more complex. Until now, Adobe Flash dominated the motion world of the web. But proprietary systems are out and open web standards are in - the current trend steadily moves toward HTML and CSS. This...
Author
Description
The true power of vectors has never been exploited, for over a century, mathematicians, engineers, scientists, and more recently programmers, have been using vectors to solve an extraordinary range of problems. However, today, we can discover the true potential of oriented, lines, planes and volumes in the form of geometric algebra. As such geometric elements are central to the world of computer games and computer animation, geometric algebra offers...
Description
This program takes students through the range of techniques used in the production of modern animation. Beginning with the various methods of creating an animation, the video explores aspects such as character development, backgrounds, adding sound and voice, and the use of wire frame in 3-D work. The many roles in an animation team, including producers, directors, computer technicians, artists, and voice actors are also considered, along with applications...
Author
Description
Surveys the cultural, political, and economic context of how this dynamic industry evolved, emphasizing both artistic and technical achievements from around the world--from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, A New History of Animation provides readers with a clear and accessible chronology of events. A Global Storyline, highlighting the major themes of the era, opens each chapter, and an end-of-book...
15) Toy story 2
Description
The fun and adventure continues when Andy goes off to cowboy camp and the toys are left to their own devices. Things shift into high gear when an obsessive toy collector kidnaps Woody, who hasn't the slightest clue that he's a greatly valued collectible.
Author
Description
"Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions...
Author
Description
"Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary...
19) The LEGO movie
Description
An ordinary LEGO minifigure is mistaken for an extraordinary MasterBuilder, and is recruited to help stop an evil tyrant from gluing their world together.
20) Toy story
Description
An astonishing world where toys play while their owners are away. Woody is a pull-string cowboy doll and is the leader of the toys until the latest, greatest action figure, Buzz Lightyear, enters the picture. When the toy rivals are separated from their owner, they learn to put aside their differences and work as a team to get back home to the boy they love.
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